![]() For example, Cassia occasionally has to resort to her own methods of gaining intel by interrogating the prisoners the team brings back to camp. Cassia's already a mess, so this is hardly the best crew for giving her advice in her quest for revenge, and it sometimes shows in the decisions she must make as her tale advances. Elsewhere there's Zurbaran the mage, his date-rapey days behind him as he sulks in his bonds, and Takate the glory-obsessed headhunter, who's laughably predictable but always good for an amusing retort. Naurim the dwarf's my favorite - he’s a visual Gimli clone who makes no secret of his greed and his disdain for others. That's also true for the various companions she meets along the way, although they're somewhat more locked into their roles. The talent trees for melee, magic, and ranged skills are simplified here without losing much of their depth, for instance, and assigning ability points gained from winning battles is much more intuitive than before. It helps that Daedaelic makes deciding on such progression easier than before by interpreting the Dark Eye ruleset on which Blackguard is based more liberally. Blackguards 2 doesn't push you toward three token classes like its predecessor instead, you can build her, Skyrim-style, into whatever type of poison-riddled mad conqueror you wish to make. Other than that, though, Cassia's a blank slate. Ably voiced and mad for revenge, Cassia embarks on a fascinating if slightly predictable story. Blackguards 2 uses this period effectively (if a tad too slowly) to elicit sympathies for her growing madness and to explain the basics of leveling and combat. The spotlight here falls on Cassia of Tenos, who's spent years in a dungeon crawling with giant spiders who bite her and fill her mind with literal and figurative poison. Blackguards 2 hideout of the crows series#– Added a teacher for mages to the Mengbilla arena.Blackguards 2 strips the series of a tad of its past freedom by not letting you create your own character, but the story's the better for it. – The difficulty of the chapter 3 flashback crypt lice fight has been lowered. – Warcraft and Animal Lore have been reworked to provide better passive stats instead of showing your hit chance. – Hit chances are now always displayed, regardless of what skills a character has. – Equipment from the advanced character creation is now correctly transferred to flashback fights. ![]() – Clarum Purum will now provide additional resistance to poison. Reduced the hit chance of Hammer Blow and increased AP costs to learn it. – Fixed Ta’irs behaviour in “Head of the crows” – Fixed Lasca appearing too early in Morbal. – Fixed Telemaches teacher function in Mikram. Fixed the Healer/Teacher in the Mengbilla arena. – Fixed a missing Text bug in the Addon Quest in Manolo’s tower. ![]() – Added detailed information on effects of special abilities. – Added detailed battle log option to show individual dice roll results of your characters. – Hit chances are now displayed more prominently inside the ring menu when hovered. If no “Parry” is shown, no parry is available to this unit at all. A red “Parry” will mean it is not available any more during this round. ![]() Blue “Parry” means that parry is still available for that unit. ![]() (Patch 1.2) – A parry tooltip has been added to character portraits when hovered. Fixed errors in the russian translation. – Fixed blackscreen in Cilliego’s Questline. Fixed a bug where enemies wouldn’t stop respawning in the second last fight. – Fixed the loot in the last fight of the “Charyb’Yzz” Questline. – Some text- and NoKey-errors have been fixed. Some minor bugs in cutscenes have been fixed. This also applies to each fight in a series of fights. – Added an additional autosave at the beginning of every fight. (Patch 1.2) – Added an NPC to Neetha who gives advice to new players. Adds the feature ‘free character creation’ to Blackguards. Dead Synchronicity: Tomorrow Comes Today. ![]()
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